What is your most shameful memory of an argument over a board game? Though the details are blurry, mine involves the mid Nineties, a sister, a boyfriend, a bottle of tequila and a game of Trivial Pursuit. The subsequent emotional carnage put me off both tequila and trivia games for decades.
And it seems I’m not alone. We learnt this week from a survey of British players that full-blown rows during board games are an occupational hazard, with bending the rules a particular flashpoint. This probably reveals more about family dynamics than the devious British Character, though. Cheating is so often in the eye of the beholder; and especially after a few drinks, repeated outbreaks of petty bickering, and several failed attempts to name the capital of the Ivory Coast. Or so I hear anyway.
Despite posing such dangers, games are having a cultural moment. Tabletop games, we also learnt this week, are all the rage at chichi dinner parties arranged by the sort of person whose job title is “founder of a fashionable condiment brand”. There’s a board-game café in East London (obviously) and an artsy magazine devoted to the pursuit called Senet, tackling such pressing issues as “the tabletop theme of high-seas piracy” and — hinting at discord here too — “dealing with Alpha Players in your gaming group”.
Literally thousands of new titles are released every year, it seems, with something for progressives ( “in Biome, players aim to build diverse ecosystems and raise baby animals”) as well as conservatives (“Wokelandia is an educational, fun-with-friends battle between the Oppressors and the Oppressed. The first persxn with 100 oppression points wins!”). Fifty million people now play Dungeons and Dragons, apparently. Those without a Dungeon Master in their life to consult might well wonder: what is going on?
A feelgood answer — sort of — is that living in a dispersed digital world has left us “hungry” for “real-world connection and community”, something that’s provided by tangible boards, counters, and cards. A more jaundiced answer is that board games help you avoid talking in any depth to others, where you are all forced to be in the same room together and are nervous about being cancelled for your opinions. At least this way, your arguments can be about really important matters — like whether a helmet really counts as a weapon, or how long a burning cart would take to immolate the walls of a castle, given the viscosity of tar.
Another explanation — not necessarily competing with the last -— says that online gaming has been growing in popularity for decades, Covid lockdowns intensified the trend and brought in new cohorts of users; and now the vibe has finally spilled over into real world spaces as well. On this interpretation, we are not so much getting away from the online world as enacting it more vividly with the help of physical props.
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SubscribeThanks, as always, to Dr. Stock. Leaping to the defence of Wittgenstein, I do not find Bernard Suits’ definition of a game to be persuasive. For example, the BBC Radio 4 panel game “Just a Minute”: the prelusory goal is to talk for a minute on a specified topic and the rule is no hesitation, deviation or repetition. But what makes the game entertaining (its been broadcast for the last 56 years) is when a participant finds a novel way of abusing the “lusory attitude”. Suits assumes that the point of game playing is to win (according to the rules), whereas some games have a hidden agenda of providing entertainment for an audience.
N.B. I can’t stand “Just a Minute”.
Yes, also thinking of LW… what is the ‘unnecessary obstacle’ when playing catch? (“And if you want to say ‘this or that is the unnecessary obstacle’, then I reply: very well, it is – though you still owe me a definition of unnecessary obstacle.”)
Still too early for Christmas articles.
I would note that people generally prefer to play digital games on their phone which may well be reflected in Christmas family scenes. It’s another sad extension of the solipsism of modern life.
If you want to feel a sense of community, watch chess streamed on Twitch or YouTube.
What a cynical article on something that basically brings joy to people! Board games today are more interesting and better designed than ever, even than many of the classics such as Monopoly (that drags on forever).
“On this interpretation, we are not so much getting away from the online world as enacting it more vividly with the help of physical props.”
We can’t win then! Even with in-person face-to-face interaction we are accused of being Internet addicts. Some people benefit from an activity to do when they socialise (particularly men, to generalise). Rather than stifling deep conversation it is a ice breaker.
My observation is that Gen Z are not the most addicted to smart phones; arguably, they have developed better habits of checking the addiction, whereas older generations have been taken by surprise by the sudden relentless effort to grab our attention. On that note, time to get back to my family and our massive pile of board games we have on holiday with us. I’m holding out for Scrabble, personally!
Monopoly is f***ing awful. You know within the first 5 minutes who is going to win, and you then have to go through the motions for the next too ours waiting for it to happen
Monopoly should be called Monotony
I loathe board games and if forced to play lose as quickly as possible!
Yesterday I a’woke to an Windows 11 start screen advertising that:
“An AI-powered app is helping people build healthier habits by turning health and wellness into a game”
I wonder which softer-than-a-soybean employee wrote that?
Posting comments on Unherd is a kind of game, with no ‘prelusory objective’
Play can take place outside the contours of any well defined rules or goals… Eg, in art, or in ‘mucking about’
In fact, Life is a game, the greatest Game of all. There are rules, obstacles, and a goal. Happiness, however, is a way to travel, not a destination ….
We are all game players. As erstwhile UnHerd writer Will Storr said in his book “The Status Game”, we can’t help but play the status game, though we can never win.
“Then there are the rules…”
Earls Court, Bank, Clapham Common, Baker Street, Mornington Crescent!
Yeah, but the jails are full and we’re all electronically tagged now.
Thanks for the magazine recommendation.