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Andrew D
Andrew D
2 years ago

Not exactly Disneyland, but there are many successful examples of nineteenth and early twentieth century model villages and garden cities which display all the qualities that Ed describes – vernacular or traditional architecture, generous landscaping, walkability, cars kept under control. It really isn’t difficult or even particularly expensive and there are some successful examples. However, they’re usually derided by the architectural establishment (think of Poundbury).
This is however a ruralist or suburban ideal. High density city living requires a different approach, but again there are plenty of historical models to follow. The key, as Ed says, is to create places where people feel happy. I don’t think I’ve ever heard an architect or planner use this kind of language.

Last edited 2 years ago by Andrew D
Allan Dawson
Allan Dawson
2 years ago
Reply to  Andrew D

Of course they are expensive and such low density eats land…hmm, crowded towns and cities, open borders with illegal migrants pouring into the UK… I wonder if there is a connection between mass, uncontrolled, immigration and a housing crisis, a road usage crisis, teachers having to waste precious teaching time on children who don’t speak English.

David McDowell
David McDowell
2 years ago
Reply to  Allan Dawson

There’s also a connection between uncontrolled, mass immigration and things we muddle-class like or take for granted. Lower consumer price inflation. Abundant cheap Labour for low status work like cleaning. More abundant Labour for higher status work such as skilled building and medicine.

Last edited 2 years ago by David McDowell
Andrew D
Andrew D
2 years ago

Thanks Laura, wasn’t aware of him – will have a look

Niobe Hunter
Niobe Hunter
2 years ago
Reply to  Andrew D

Ruralise? My small Cotswold village has almost doubled in size in the last five years, all,with Ricky tacky houses crammed together with virtually no gardens

Matt B
Matt B
2 years ago

Interesting argument. But the underlying process experience of Disney is pure 24/7 rolling military. Bagram with a Green Zone facelift. In DL-LA working age adults told us they visited everyday, wide eyed with zealous wonder, and after we exited the aircraft-carrier parking hangar and by accident descended a freeway exit ramp to a dark foreboding place reeking of drugs and lamplit violence you could see why (someone advised us to leave, immediately). Danger Mouse lived there. From DL-LA there’s but a blurred dividing line betwen its garish consumer Potemkin fantasy and life beyond, where concrete rivers wind between flat pack homes up to quaking bling hills ringed by fire. Dreamy.

Last edited 2 years ago by Matt B
Sean Penley
Sean Penley
2 years ago

While I’ll admit there is something to be said for this thesis, one of the reasons it doesn’t work out anymore is that is just isn’t practical for the modern world. A world in which people have to get to work, and may not work at the same job for their entire life and/or not be able to find a house close to their job. Most significantly is this one fact: the movement of people to the suburbs was not forced, it was a natural movement of people going to what they want away from something they didn’t. And despite decades of smart media types who know better than average people what the average person really needs and wants lecturing the rubes on what’s best for them, the concept really hasn’t died away. That isn’t to say the suburb is the be-all, end-all concept of human habitation, just that neither real cities nor Disneyland-style cities have ever yet squared the circle of how to provide practicality, necessity, and subjective aesthetics in a way that appeals to most people in the world for the past…better part of a century. In the context of this article: where do Disneyland and Disney World employees live: in a place similar to the cities they inhabit while on the clock, or in places that more closely resemble where their customers live?

Chris Wheatley
Chris Wheatley
2 years ago

Why can’t we all live in Disneyland??
Litter on the floor, graffiti on the walls, rust everywhere. People.

Matt B
Matt B
2 years ago
Reply to  Chris Wheatley

AI gone rogue in the tunnel of pirates?