This has been the year of the boardgame. First came lockdown, then a long summer during which most of us are remaining in the UK. Both experiences demanding of something to do to fill those long, empty hours when staring at a screen becomes too much. Time to roll some dice and shuffle some cardboard.
When most people think of games played around a table, they probably think of the staples of childhood: Scrabble, Ludo, Monopoly. Those, according to a scrape of Google data done by a sharp-eyed PR firm, are among the world’s top searches for boardgames online.
Now, don’t get me wrong, I love Monopoly as much as the next student of rentier capitalism, and its lessons are quite relevant to the era of permanent quantitative easing, asset-price inflation and a political class that refuses to address the resultant undercurrent of injustice and anger.
The others are fun too; Ludo, in particular, is delightfully spiteful: the German incarnation — mensch ärgere dich nicht (“Don’t get angry”) is a rather more useful name than the English. Scrabble is OK, but tends to encourage trade in the false coin of sesquipedalianism. Longer words aren’t a sign of cleverness, just proof that you don’t know how to communicate clearly. Short words are good. And can score higher.
Overall though, I’m afraid I can’t get excited about games where the dice have just six sides and you can actually see what’s happening on the table in front of you. Boardgames are OK, but they are not the game.
For the benefit of civilians, the game is Dungeons and Dragons, and it taught me everything I know about politics, government and journalism. Well, maybe not quite everything, but quite a lot. Enough to sustain a 20-year career in and around Westminster, anyway.
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SubscribeLudo is also known as Frustration, isn’t it?
“You must understand how to construct a world solely through words…” The most rewarding D&D session I’ve ever played came after we’d rescued 20-odd orphans from a rakshasa (a fiend resembling a humanoid tiger). We spent the entire session setting up an orphanage in a beached ship where the kids got a home and an education, learning shipboard skills and discipline. By the end we felt like we’d set up a real orphanage, and we did it all without a single die roll, just imagination and teamwork.
Of course, watching our sorceress fireball the opposition is fun, too!
Great article. Grew up playing AD&D. The unspoken need for rules and cooperation was intrinsically natural.
Have to confess that I find computer games pretty good now. Baldur’s Gate 3 is coming soon and it’s closely based on AD&D rules. It’s as complex, but for the times when you don’t have the luxury of finding people.
It’s unsurprising that so many geeks cited here spend time in such pursuits (I’m a private sector tech guy who now works with Whitehall and the profiles fit). Our man shed just happens not to have muddy tools in it.
Well done for resisting a gag about “The D&D Party.”